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Tournamental - Puzzle Game

Puzzles | Scripting | Tools
Project Details

Team Size - 1

Duration - 1 month

Playtime - 3 minutes

Platform - PC

Distribution - None

Tools - Unreal Engine 5, Perforce, Trello

Roles - Gameplay Designer, Technical Designer, Systems Designer

Summary

This student project involved simulating the experience of working as a part of a team on a game during early development and introducing a mechanic of your own as well as a mechanic designed by someone else. For this project my goal was to create a mechanic the professor had never seen implemented before that would also combine well with many other mechanics to make interesting puzzles.

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